Gandalf packed his bags twice in his life to visit the white wizard for a game of go. His last masterpiece is now remembered through the proverb "When one says two, two can not say one, then one is three". Level: 10k to 5d
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Kim Jiseok plays against Guo Yuzheng. After playing tenuki three(!) times his group is in severe danger. How will this daredevil manage his group? Level: 5k to 4d
Watch (17 minutes) Read
When your groups are in deep trouble, use the power of the double hane, the big eye-making kosumi or perhaps you can call the raccoon-dog from his wintersleep. Level: 5k to 4d
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Sharpen your endgame skills and see what is possible when all liberties have been filled! Level: 5k to 4d
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After invading a double keima enclosure you have a choice. Play a ko or live unconditionally. Did we mention the situation changes when black is strong on the outside? Level: 6k to 3d
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This position seems solid, but there is still some invading aji. Let's see what is still possible!
Watch (19 minutes) Read
Playing a probe to see how your opponent answers is a high level technique. Let's see a few variations of this in action.
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Together with his friend and rival Go Seigen, Kitani Minoru developed the Shin-fuseki ('New fuseki'). Famous as a go player as well as a go teacher, Kitani is also known for his trademark josekis. This week we look at one of his games against Sakato Eio in which he shows his special joseki choices.
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The L+2 group is a common group in go. It often appears after a san-san invasion. Let's have a look at some follow-up tactics we can apply to this group. Level: 14k to 1d
Watch (7 minutes) Read
A popular korean joseki is explored and we focus on the aji in the corner of one of the variations. Level: 5k to 3d
Watch (11 minutes) Read