Gandalf packed his bags twice in his life to visit the white wizard for a game of go. His last masterpiece is now remembered through the proverb "When one says two, two can not say one, then one is three". Level: 10k to 5d
Watch (5 minutes) ReadKim Jiseok plays against Guo Yuzheng. After playing tenuki three(!) times his group is in severe danger. How will this daredevil manage his group? Level: 5k to 4d
Watch (17 minutes) ReadWhen your groups are in deep trouble, use the power of the double hane, the big eye-making kosumi or perhaps you can call the raccoon-dog from his wintersleep. Level: 5k to 4d
Watch (18 minutes) ReadSharpen your endgame skills and see what is possible when all liberties have been filled! Level: 5k to 4d
Watch (14 minutes) ReadAfter invading a double keima enclosure you have a choice. Play a ko or live unconditionally. Did we mention the situation changes when black is strong on the outside? Level: 6k to 3d
Watch (12 minutes) ReadThis position seems solid, but there is still some invading aji. Let's see what is still possible!
Watch (19 minutes) ReadPlaying a probe to see how your opponent answers is a high level technique. Let's see a few variations of this in action.
Watch (15 minutes) ReadTogether with his friend and rival Go Seigen, Kitani Minoru developed the Shin-fuseki ('New fuseki'). Famous as a go player as well as a go teacher, Kitani is also known for his trademark josekis. This week we look at one of his games against Sakato Eio in which he shows his special joseki choices.
Watch (16 minutes) ReadThe L+2 group is a common group in go. It often appears after a san-san invasion. Let's have a look at some follow-up tactics we can apply to this group. Level: 14k to 1d
Watch (7 minutes) ReadA popular korean joseki is explored and we focus on the aji in the corner of one of the variations. Level: 5k to 3d
Watch (11 minutes) Read